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How they fit together

Seven add-ons pay into the same XP wallet, and Level reaches back into an eighth. This is the wiring, taken from the code.

7 of the 16 add-ons pay into the same wallet. Every one of them works on its own. Install Level as well and they stop being 7 separate features: the same member, the same balance, one score that grows from everything they do. Level also reaches back the other way, into 1 of them.

Nothing below is a marketing claim. Each line is the integration as it exists in the source, with the amount the code actually awards.

awards XP into Level Level reaches back into it 3 of the 8 cost nothing

The wiring, line by line

Teams Level +20 XP on joining, +30 per quest Teams/Entity/Team.php + Quest.php
Watch Party Level +40 XP for hosting, +10 for rating Watchparty/Listener.php
XenSpotlight Level +200 XP when featured Spotlight/Service/Selector.php
XenStreak Level +10 XP a day Streak/Service/StreakChecker.php
XenPing Level +5 XP per wave Ping/Listener.php
XenCard Level packs and the market spend XP Card/Service/Currency.php
Journey Level every step pays XP Journey/Service/Progress.php
GameHub Level Level hands out GameHub achievements Level/GameDb/GameHubAchievement.php
Every add-on here also works completely alone, and stays useful if you never install Level. The connections are the bonus, not the requirement. The one exception is XenCard, whose packs are bought with XP and which therefore needs a wallet to spend from.

Premium XenForo add-ons, built, sold and supported by the developer himself. One-time payments, 12 months of updates, forums that answer back.

Gwendal Grandhomme (EI) · SIREN 107 454 522 · France

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