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  1. Gwendal

    Shipped Various improvements

    All of it is in 1.1.0, on the store now. Taking your points in order, then the big one. 1. The intro line and the duplicate counters You are right, and the SEO worry has a clean answer. That sentence is what XenForo prints from the page description, and the same description also becomes the...
  2. Gwendal

    Suggestion can you fix small UX issue in XenStaff

    Thanks for the report, and for the screenshot with the arrows. You were right, and it is fixed in 2.1.0, which is on the store now. The two blocks really did read the same two phrases, so there was no way to word them apart. They are separate now: - xen_staff_page_title /...
  3. Gwendal

    Shipped Very laggy performance on mobile

    Thanks for the heads-up, and you were completely right - sorry about that. The new style shipped with far too many decorative animations running in a loop: 85 active on the forum home alone, most of them infinite. Desktop GPUs shrugged it off, but on mobile it dragged the frame rate down to ~20...
  4. Gwendal

    Solved A few bugs

    All eleven are done and 1.0.6 is on the store. Seven were real defects, four were things the add-on should have been doing all along. Taking them in your order. 1. Voting on best player count gave an error A genuine bug, and a nasty kind. The link on the game page was built from a route name...
  5. Gwendal

    Suggestion The two most common complaints are message formatting and emoji

    Thanks, that matches what we see, and one important note: you're on 1.2.1, and the current line has moved a lot since. The message pipeline has always been native BB code (native replier on write, native rendering on read, native @mentions and :emoji: completion in the input), so there is no...
  6. Gwendal

    Shipped Some QoL suggestions

    All four are in 1.0.5, which is on the store now. 1. The coloured boxes You were right to ask. Only the solo cell could ever light up, so the colour looked arbitrary, because it was. There is one rule now and it applies to every cell: a value is coloured only when that value changes the...
  7. Gwendal

    Release BoardGameHub 1.0.0 is out: the board game side of the hub

    Update: 1.0.3 is on the store The Admin CP now matches its sister add-on. The menu is organised into Dashboard, Catalogue, Taxonomy, Community and Tools instead of one flat list, and seven screens that did not exist are now there: a dashboard with activity, rating spread, data health and setup...
  8. Gwendal

    Release GameHub 1.2.1 is out: seven new admin screens, and rating scales you choose

    GameHub 1.2.1 is on the store. Where 1.2.0 rebuilt the front of the section, this one finishes the back of it. A rebuilt Admin CP Seven new screens where there used to be almost none: a dashboard that reports on the section rather than counting rows, a game list manager, a game of the month...
  9. Gwendal

    Release XenStreak 1.4.0 is out: the flame moves into the navigation bar

    XenStreak 1.4.0 is on the store, and it is by far the largest release the add-on has had. It is still free, as it always has been. A flame in the navigation bar Next to conversations and alerts. The badge shows the current streak at a glance and pulses when the streak is one missed day from...
  10. Gwendal

    Release Classified 1.2.0 is out: category permissions that actually hold

    Classified 1.2.0 is on the store. Most of it comes out of a detailed audit by BladeForums, and two of the fixes are the kind I would install even on a quiet board. Per category permissions are now actually enforced They shipped in 1.1.0. They could be set, they were stored, they were cached...
  11. Gwendal

    Shipped User criteria and integration with GameHub?

    For the record, since it landed a few hours after we spoke: Level 1.4.1 includes a contrast fix, and your name is in the notes for it. The Admin CP screens for levels and tiers, achievements, quests and stamps used fixed light colours, so on the dark admin variation the text sat on a white row...
  12. Gwendal

    Shipped Better Badge overview

    Level 1.4.1 is on the store, and it is this thread from top to bottom. Your own artwork on any badge. Upload a PNG, JPG, GIF or WebP for an achievement and it replaces the Font Awesome icon everywhere that badge appears: the member profile, the showcase, the album and the Admin CP list. It is...
  13. Gwendal

    Release Level 1.4.1 is out: your own badge artwork, and a profile that survives thirty badges

    Level 1.4.1 is on the store. Almost all of it comes from two threads in the Level forum, so this one is easy to summarise: you asked, here it is. Achievements can carry your own artwork Upload a PNG, JPG, GIF or WebP for any badge and it replaces the Font Awesome icon everywhere that badge...
  14. Gwendal

    Release BoardGameHub 1.0.0 is out: the board game side of the hub

    Update: 1.0.1 is on the store Same day, first correction, and it comes from Frode again: board game boxes are not all the same shape, and the database was assuming they were. It cropped everything to a tall 3:4, which is fine for a video game cover and wrong for half a board game shelf. Box...
  15. Gwendal

    Release BoardGameHub 1.0.0 is out: the board game side of the hub

    That is the right order: data first, opinions later. When you have a few dozen games in and a handful of plays logged, say so here and I will come and read what the numbers actually say on your board. That first honest dataset is what decides which figures belong on a statistics page and which...
  16. Gwendal

    Poll What should I build next? You decide

    Focus first is exactly right, and it is what the next few weeks look like. Wordle finishes, then the public statistics page for GameHub, because it is small enough to build properly and useful enough to matter on a board with a real catalogue. The Campaign / Session Journal comes after that...
  17. Gwendal

    Release BoardGameHub 1.0.0 is out: the board game side of the hub

    The credit is yours, and I mean that literally rather than politely. This add-on exists because you looked at GameHub and said the base was right for board games, and then kept describing what a table actually needs until it stopped being an idea. The parts that make it worth having are the...
  18. Gwendal

    Shipped User criteria and integration with GameHub?

    Even better: nothing to fix, then. Thank you for going back to check rather than leaving it hanging, that is rarer than it should be. If it ever comes back, note which style you were on when you saw it and post a screenshot here. Contrast problems that appear on one style and not another are...
  19. Gwendal

    Confirmed voice/video calls for Immersive Messenger

    Welcome, and thank you for a suggestion written like a spec rather than a wish. It makes answering it easy. The short version: this is being built, and the design you describe is the design I settled on. Browser to browser WebRTC for one-to-one voice and video, started from inside a...
  20. Gwendal

    Release BoardGameHub 1.0.0 is out: the board game side of the hub

    BoardGameHub is on the store. It is a separate add-on from GameHub rather than a mode of it: separate tables, routes, permissions, options, templates and navigation, so a board that covers video games and board games can run both sections properly instead of choosing between them. What it does...

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Gwendal Grandhomme (EI) · SIREN 107 454 522 · France

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