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Level
The complete gamification & XP system for XenForo
Overview
XP for posting, reacting and showing up, then ranks
Achievements with your own artwork, quests, an album and an XP shop
Turns any add-on activity into something members can earn
A forum where nothing is counted feels the same on day one and on day four hundred. XenLevel gives your members something that accumulates: XP for the things they already do, ranks they climb, badges they unlock, and points they can actually spend.
What it does
XP for real activity. Posting, replying, reacting, being reacted to, logging in, and whatever else you decide to pay for, each with its own rate and its own daily cap.
Ranks you write yourself. Name the tiers, set the thresholds, pick what each one grants, and members climb them in public.
Achievements in tiers. Bronze through to the badge almost nobody has, awarded automatically from criteria you choose, each one wearing a Font Awesome icon or an image you upload yourself.
Quests for the shorter goals: a set of tasks, a reward at the end, and progress the member can see.
An album of stamps to collect, for the members who want the whole set.
An XP shop. Members spend what they earned on rewards you define, including personal XP boosters, so the points have a purpose beyond the number.
A public leaderboard, plus rank and XP on the postbit and the profile, so progress is visible where people already look.
A full Admin CP. Every rate, tier, achievement, quest and shop item is managed from one place, with a manual award when you want to thank someone by hand.
New in 1.4.1
Upload your own badges. Any achievement can carry its own image instead of a Font Awesome icon. Drop in a PNG, JPG, GIF or WebP, it is stored as a clean square, and it appears everywhere that badge is shown. Clear the image and the icon comes straight back.
A profile that stays readable at thirty badges. Badges now sit side by side as compact tiles rather than one full width row each, and you decide how many show before the rest fold behind a show more button. A member with a long collection no longer buries the rest of their profile.
Any add-on activity can become an achievement. Alongside posts and reactions, you can now build an achievement on any activity that already pays XP on your board: watch parties hosted, teams joined, streaks kept, stamps collected, onboarding finished. The list is read from your own board, so an add-on installed later simply appears in it, with nothing to configure.
A rebuilt control panel. The XenLevel section now opens on an overview that shows XP awarded, badges unlocked and where that XP is coming from, and the rest is grouped into Progression, Badges and quests, Economy and Tools instead of one long list.
Drag and drop ordering that works. Stamps and stamp sets are reordered by dragging them, on dedicated screens built on the same component XenForo uses for its own node tree.
Good to know
Requires XenForo 2.3 and PHP 8.0 or later. It works on its own from native forum activity, and it also reads what Watch Party, Teams, XenPing, XenSpotlight, XenStreak and GameHub already generate, so one wallet covers everything your members do here.
XP Levels is exactly the kind of feature XenForo has been missing for years! A true gamification magnet that every community could wish for. Users can collect XP, participate in events, and even use an integrated shop where they can spend their XP points — whether for badges, rewards, or special events.
My community is absolutely loving this addon right now and members are far more motivated to create new threads and posts than before. I’ve only had it installed for a short time, but the community is already posting almost twice as much as before!
So it’s not just fun collecting points — it’s a real benefit for every community, especially for forums that are still trying to grow their activity and engagement.